Is Touching#
Input / Is Touching
Can Read
Cannot Write
Description#
Returns true if at least one finger is touching the screen
Code#
using System;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Is Touching")]
[Category("Input/Is Touching")]
[Description("Returns true if at least one finger is touching the screen")]
[Image(typeof(IconTouch), ColorTheme.Type.Blue)]
[Keywords("Screen", "Mobile", "Tap", "Finger", "Press")]
[Serializable]
public class TypeBoolInputTouching : TypeBool
{
public override bool Get(Args args)
{
Touchscreen touchscreen = Touchscreen.current;
if (touchscreen == null) return false;
foreach (TouchControl touch in touchscreen.touches)
{
if (touch.press.isPressed) return true;
}
return false;
}
public override string ToString()
{
return "Touching Screen";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}