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Gamepad Pressed this Frame#

Input / Gamepad Pressed this Frame

  • Can Read

  • Cannot Write

Description#

Returns true the frame the specified Gamepad button is pressed down

Parameters#

Name Description
Button The Gamepad button that is checked

Code#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Inline(nameof(m_Button))]

    [Title("Gamepad Pressed this Frame")]
    [Category("Input/Gamepad Pressed this Frame")]

    [Description("Returns true the frame the specified Gamepad button is pressed down")]
    [Image(typeof(IconGamepad), ColorTheme.Type.Blue, typeof(BadgeArrowDown))]

    [Parameter("Button", "The Gamepad button that is checked")]

    [Keywords("Button", "Down", "Just", "Started")]

    [Serializable]
    public class TypeBoolInputGamepadPressThisFrame : TypeBool
    {
        [SerializeField] private GamepadButton m_Button = GamepadButton.South;

        public override bool Get(Args args)
        {
            Gamepad gamepad = Gamepad.current;
            return gamepad != null && gamepad[this.m_Button].wasPressedThisFrame;
        }

        public override string ToString()
        {
            return $"Pressed {this.m_Button}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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