True#
Can Read
Cannot Write
Description#
A constant True
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("True")]
[Category("True")]
[Description("A constant True")]
[Image(typeof(IconToggleOn), ColorTheme.Type.Lime)]
[Keywords("Value", "True", "Yes", "Success", "Constant")]
[Serializable]
public class TypeBoolConstantTrue : TypeBool
{
public override bool GetPreview(GameObject source) => true;
public override bool Get(Args args) => true;
public override string ToString()
{
return "True";
}
}
}