Documentation index for AI agents (llms.txt) A Markdown version of every page is available: request the page's source under /docs/, follow the "alternate" link in this page's head, or start from /llms.txt.
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Visual scripting#

Summary

Triggers, Conditions, and Instructions define an Event's behavior. Use the catalogs below to look up when a node runs, what it checks or changes, and which fields you can configure.

Node entries come from source code

The pages below are a complete reference for every node, generated from the latest version of the asset.

Choose a catalog based on the part of the Event you're configuring:

  • Triggers — listen for something to happen and start the Event when it does.
  • Conditions — check the game state and return true or false without changing it. Control-flow Instructions use the result to decide which Instructions run.
  • Instructions — perform actions such as moving an object, changing a value, loading a scene, or waiting. The Event runs its Instructions one at a time, from top to bottom.
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