Visual scripting#
Summary
Triggers, Conditions, and Instructions define an Event's behavior. Use the catalogs below to look up when a node runs, what it checks or changes, and which fields you can configure.
Node entries come from source code
The pages below are a complete reference for every node, generated from the latest version of the asset.
Choose a catalog based on the part of the Event you're configuring:
- Triggers — listen for something to happen and start the Event when it does.
- Conditions — check the game state and return
trueorfalsewithout changing it. Control-flow Instructions use the result to decide which Instructions run. - Instructions — perform actions such as moving an object, changing a value, loading a scene, or waiting. The Event runs its Instructions one at a time, from top to bottom.