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Keyboard Pressed this Frame#

Input / Keyboard Pressed this Frame

  • Can Read

  • Cannot Write

Description#

Returns true the frame the specified Keyboard key is pressed down

Parameters#

Name Description
Key The Keyboard key that is checked

Code#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Inline(nameof(m_Key))]

    [Title("Keyboard Pressed this Frame")]
    [Category("Input/Keyboard Pressed this Frame")]

    [Description("Returns true the frame the specified Keyboard key is pressed down")]
    [Image(typeof(IconKeyPress), ColorTheme.Type.Blue)]

    [Parameter("Key", "The Keyboard key that is checked")]

    [Keywords("Button", "Down", "Just", "Started")]

    [Serializable]
    public class TypeBoolInputKeyboardPressThisFrame : TypeBool
    {
        [SerializeField] private Key m_Key = Key.Space;

        public override bool Get(Args args)
        {
            Keyboard keyboard = Keyboard.current;
            return keyboard != null && keyboard[this.m_Key].wasPressedThisFrame;
        }

        public override string ToString()
        {
            return $"Pressed {this.m_Key}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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