Is Mouse inside Screen#
Input / Is Mouse inside Screen
Can Read
Cannot Write
Description#
Returns true if the Mouse is within the boundaries of the game window
Code#
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Is Mouse inside Screen")]
[Category("Input/Is Mouse inside Screen")]
[Description("Returns true if the Mouse is within the boundaries of the game window")]
[Image(typeof(IconFullscreen), ColorTheme.Type.Blue, typeof(BadgeTick))]
[Keywords("Cursor", "Pointer", "Window", "Bounds", "Outside")]
[Serializable]
public class TypeBoolInputMouseInsideScreen : TypeBool
{
public override bool Get(Args args)
{
Mouse mouse = Mouse.current;
if (mouse == null) return false;
Vector2 position = mouse.position.ReadValue();
return position.x >= 0f && position.x <= UnityEngine.Screen.width &&
position.y >= 0f && position.y <= UnityEngine.Screen.height;
}
public override string ToString()
{
return "Mouse inside Screen";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}