Is Gamepad Pressed#
Input / Is Gamepad Pressed
Can Read
Cannot Write
Description#
Returns true if the specified Gamepad button is being held down
Code#
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Button))]
[Title("Is Gamepad Pressed")]
[Category("Input/Is Gamepad Pressed")]
[Description("Returns true if the specified Gamepad button is being held down")]
[Image(typeof(IconGamepad), ColorTheme.Type.Blue)]
[Keywords("Button", "Down")]
[Serializable]
public class TypeBoolInputGamepadPress : TypeBool
{
[SerializeField] private GamepadButton m_Button = GamepadButton.South;
public override bool Get(Args args)
{
return Gamepad.current[this.m_Button].isPressed;
}
public override string ToString()
{
return $"Pressing {this.m_Button}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}