False#
Can Read
Cannot Write
Description#
A constant False
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("False")]
[Category("False")]
[Description("A constant False")]
[Image(typeof(IconToggleOff), ColorTheme.Type.Red)]
[Keywords("Value", "False", "No", "Fail", "Failure", "Constant")]
[Serializable]
public class TypeBoolConstantFalse : TypeBool
{
public override bool GetPreview(GameObject source) => false;
public override bool Get(Args args) => false;
public override string ToString()
{
return "False";
}
}
}