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Mouse Released this Frame#

Input / Mouse Released this Frame

  • Can Read

  • Cannot Write

Description#

Returns true the frame the specified Mouse button is released

Parameters#

Name Description
Button The Mouse button that is checked

Code#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.LowLevel;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Inline(nameof(m_Button))]

    [Title("Mouse Released this Frame")]
    [Category("Input/Mouse Released this Frame")]

    [Description("Returns true the frame the specified Mouse button is released")]
    [Image(typeof(IconMouseUp), ColorTheme.Type.Blue)]

    [Parameter("Button", "The Mouse button that is checked")]

    [Keywords("Left", "Right", "Middle", "Cursor", "Up", "Just", "Click")]

    [Serializable]
    public class TypeBoolInputMouseReleaseThisFrame : TypeBool
    {
        [SerializeField] private MouseButton m_Button = MouseButton.Left;

        public override bool Get(Args args)
        {
            Mouse mouse = Mouse.current;
            if (mouse == null) return false;

            ButtonControl button = this.m_Button switch
            {
                MouseButton.Left => mouse.leftButton,
                MouseButton.Right => mouse.rightButton,
                MouseButton.Middle => mouse.middleButton,
                MouseButton.Forward => mouse.forwardButton,
                MouseButton.Back => mouse.backButton,
                _ => throw new ArgumentOutOfRangeException()
            };

            return button.wasReleasedThisFrame;
        }

        public override string ToString()
        {
            return $"Released Mouse {this.m_Button}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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