Is Keyboard Pressed#
Input / Is Keyboard Pressed
Can Read
Cannot Write
Description#
Returns true if the specified Keyboard key is being held down
Code#
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Key))]
[Title("Is Keyboard Pressed")]
[Category("Input/Is Keyboard Pressed")]
[Description("Returns true if the specified Keyboard key is being held down")]
[Image(typeof(IconKey), ColorTheme.Type.Blue)]
[Keywords("Button", "Down")]
[Serializable]
public class TypeBoolInputKeyboardPress : TypeBool
{
[SerializeField] private Key m_Key = Key.Space;
public override bool Get(Args args)
{
return Keyboard.current[this.m_Key].isPressed;
}
public override string ToString()
{
return $"Pressing {this.m_Key}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}