Is Cursor Visible#
Input / Is Cursor Visible
Can Read
Cannot Write
Description#
Returns true if the hardware cursor is currently being drawn
Code#
using System;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Is Cursor Visible")]
[Category("Input/Is Cursor Visible")]
[Description("Returns true if the hardware cursor is currently being drawn")]
[Image(typeof(IconCursor), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Keywords("Mouse", "Pointer", "Hidden", "Show", "Hide")]
[Serializable]
public class TypeBoolInputCursorVisible : TypeBool
{
public override bool Get(Args args)
{
return UnityEngine.Cursor.visible;
}
public override string ToString()
{
return "Cursor is Visible";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}