Keyboard Key Value#
Input / Keyboard Key Value
Can Read
Cannot Write
Description#
Returns the analog value of the specified Keyboard key
Parameters#
| Name | Description |
|---|---|
| Key | The Keyboard key that is read |
Code#
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Key))]
[Title("Keyboard Key Value")]
[Category("Input/Keyboard Key Value")]
[Description("Returns the analog value of the specified Keyboard key")]
[Image(typeof(IconKey), ColorTheme.Type.Blue, typeof(BadgeDot))]
[Parameter("Key", "The Keyboard key that is read")]
[Keywords("Button", "Analog", "Amount", "Press")]
[Serializable]
public class TypeNumberInputKeyboardValue : TypeNumber
{
[SerializeField] private Key m_Key = Key.Space;
public override double Get(Args args)
{
Keyboard keyboard = Keyboard.current;
return keyboard != null ? keyboard[this.m_Key].ReadValue() : 0d;
}
public override string ToString()
{
return $"Key {this.m_Key} Value";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}