Gamepad Stick Magnitude#
Input / Gamepad Stick Magnitude
Can Read
Cannot Write
Description#
Returns how far the specified Gamepad stick is deflected
Parameters#
| Name | Description |
|---|---|
| Stick | Which stick of the current Gamepad is read |
Code#
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Stick))]
[Title("Gamepad Stick Magnitude")]
[Category("Input/Gamepad Stick Magnitude")]
[Description("Returns how far the specified Gamepad stick is deflected")]
[Image(typeof(IconJoystick), ColorTheme.Type.Blue, typeof(BadgeSpeed))]
[Parameter("Stick", "Which stick of the current Gamepad is read")]
[Keywords("Analog", "Joystick", "DPad", "Length", "Amount", "Tilt")]
[Serializable]
public class TypeNumberInputGamepadStickMagnitude : TypeNumber
{
[SerializeField] private GamepadStick m_Stick = GamepadStick.Left;
public override double Get(Args args)
{
Gamepad gamepad = Gamepad.current;
if (gamepad == null) return 0d;
Vector2 value = this.m_Stick switch
{
GamepadStick.Left => gamepad.leftStick.ReadValue(),
GamepadStick.Right => gamepad.rightStick.ReadValue(),
GamepadStick.DirectionalPad => gamepad.dpad.ReadValue(),
_ => throw new ArgumentOutOfRangeException()
};
return value.magnitude;
}
public override string ToString()
{
return $"Gamepad {this.m_Stick} Magnitude";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}