Gamepad Count#
Input / Gamepad Count
Can Read
Cannot Write
Description#
Returns how many Gamepads are currently connected
Code#
using System;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Gamepad Count")]
[Category("Input/Gamepad Count")]
[Description("Returns how many Gamepads are currently connected")]
[Image(typeof(IconGamepad), ColorTheme.Type.Blue, typeof(BadgeHash))]
[Keywords("Controller", "Devices", "Players", "Connected", "Amount")]
[Serializable]
public class TypeNumberInputGamepadCount : TypeNumber
{
public override double Get(Args args)
{
return Gamepad.all.Count;
}
public override string ToString()
{
return "Gamepad Count";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}