Gamepad Left Trigger#
Input / Gamepad Left Trigger
Can Read
Cannot Write
Description#
Returns how much the Left Trigger of the current Gamepad is pressed
Code#
using System;
using UnityEngine.InputSystem;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Gamepad Left Trigger")]
[Category("Input/Gamepad Left Trigger")]
[Description("Returns how much the Left Trigger of the current Gamepad is pressed")]
[Image(typeof(IconGamepadSlider), ColorTheme.Type.Blue, typeof(BadgeArrowLeft))]
[Keywords("Analog", "Axis", "Shoulder", "L2", "LT")]
[Serializable]
public class TypeNumberInputGamepadLeftTrigger : TypeNumber
{
public override double Get(Args args)
{
Gamepad gamepad = Gamepad.current;
return gamepad != null ? gamepad.leftTrigger.ReadValue() : 0d;
}
public override string ToString()
{
return "Gamepad Left Trigger";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}