Transform Is Child Of#
Transform / Hierarchy / Transform Is Child Of
Description#
Whether this transform a child of a transform
Parameters#
| Name | Description |
|---|---|
| Transform | |
| Parent |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Is Child Of")]
[Category("Transform/Hierarchy/Is Child Of")]
[Description("Whether this transform a child of a transform")]
[Image(typeof(IconHanger), ColorTheme.Type.Lime, typeof(BadgeArrowUp))]
[Keywords("Transform")]
[Parameter("Transform")]
[Parameter("Parent")]
[Serializable]
public class GenConditionBool_Transform_CheckIsChildOf_1 : Condition
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetGameObject m_Parent = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Is Child Of");
string parameters = $"({this.m_Parent})";
return $"{this.m_Transform} {method}";
}
protected override bool Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return false;
bool value = component.IsChildOf(
(Transform) this.m_Parent.Get<Transform>(args)
);
return value;
}
}
}