Transform Has Changed#
Transform / Hierarchy / Transform Has Changed
Description#
Whether the transform has changed since last time it was checked
Parameters#
| Name | Description |
|---|---|
| Transform |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Has Changed")]
[Category("Transform/Hierarchy/Has Changed")]
[Description("Whether the transform has changed since last time it was checked")]
[Image(typeof(IconTransform), ColorTheme.Type.Lime, typeof(BadgeBolt))]
[Keywords("Transform")]
[Parameter("Transform")]
[Serializable]
public class GenConditionBool_Transform_CheckHasChanged : Condition
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Has Changed");
return $"{this.m_Transform} {member}";
}
protected override bool Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return false;
return component.hasChanged;
}
}
}