Transform Euler Angles#
Transform / Transform Euler Angles
Description#
The rotation as Euler angles in degrees
Parameters#
| Name | Description |
|---|---|
| Transform | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Euler Angles")]
[Category("Transform/Euler Angles")]
[Description("The rotation as Euler angles in degrees")]
[Image(typeof(IconRotation), ColorTheme.Type.Lime)]
[Keywords("Transform")]
[Parameter("Transform")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector3_Transform_CheckEulerAngles : Condition
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetVector3 m_Value = new GetVector3();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Euler Angles");
return $"{this.m_Transform} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return false;
return component.eulerAngles == (Vector3) this.m_Value.Get(args);
}
}
}