Conditions#
Description#
Returns the result of running a set of Conditions
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Conditions")]
[Image(typeof(IconConditions), ColorTheme.Type.Yellow)]
[Description("Returns the result of running a set of Conditions")]
[Category("Conditions")]
[Keywords("Gate", "Logic", "And", "Or")]
[NestInnerList(nameof(m_Conditions))]
[Serializable]
public class ConditionCoreConditions : Condition
{
[SerializeField] private Conditions.Operation m_Mode = Conditions.Operation.AND;
[SerializeField] private Conditions m_Conditions = new Conditions();
protected override string GetTitle(GameObject source) => $"({this.m_Conditions.ToString(this.m_Mode)})";
protected override bool Run(Args args)
{
return this.m_Conditions.Check(args, this.m_Mode);
}
}
}