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Is Parent#

Transform / Hierarchy / Is Parent

Description#

Checks whether the parent of a Transform is equal to another one

Parameters#

Name Description
Transform The Transform parent to check
Value The Transform to compare against the parent

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Is Parent")]
    [Category("Transform/Hierarchy/Is Parent")]
    [Description("Checks whether the parent of a Transform is equal to another one")]

    [Image(typeof(IconHanger), ColorTheme.Type.Lime)]
    [Keywords("Transform")]

    [Parameter("Transform", "The Transform parent to check")]
    [Parameter("Value", "The Transform to compare against the parent")]

    [Serializable]
    public class ConditionCoreTransformCheckParent : Condition
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject();
        [SerializeField] private GetGameObject m_Value = new GetGameObject();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Parent");
            return $"{this.m_Transform} {member} = {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return false;

            return component.parent == this.m_Value.Get<Transform>(args);
        }
    }
}
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