Transform Local Rotation#
Transform / Transform Local Rotation
Description#
The local rotation of a Transform component
Parameters#
| Name | Description |
|---|---|
| Transform | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Local Rotation")]
[Category("Transform/Local Rotation")]
[Description("The local rotation of a Transform component")]
[Image(typeof(IconQuaternion), ColorTheme.Type.Lime)]
[Keywords("Transform")]
[Parameter("Transform")]
[Parameter("Value")]
[Serializable]
public class GenConditionQuaternion_Transform_CheckLocalRotation : Condition
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetQuaternion m_Value = new GetQuaternion();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Local Rotation");
return $"{this.m_Transform} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return false;
return component.localRotation == (Quaternion) this.m_Value.Get(args);
}
}
}