Camera Use Occlusion Culling#
Rendering / Camera / Camera Use Occlusion Culling
Description#
Compares the Use Occlusion Culling property of Camera component to another value
Parameters#
| Name | Description |
|---|---|
| Camera |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Camera Use Occlusion Culling")]
[Category("Rendering/Camera/Use Occlusion Culling")]
[Description("Compares the Use Occlusion Culling property of Camera component to another value")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Parameter("Camera")]
[Serializable]
public class GenConditionBool_Camera_CheckUseOcclusionCulling : Condition
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Use Occlusion Culling");
return $"{this.m_Camera} {member}";
}
protected override bool Run(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return false;
return component.useOcclusionCulling;
}
}
}