Camera Render To Cubemap#
Rendering / Camera / Camera Render To Cubemap Cubemap, FaceMask, StereoEye
Description#
Compares the Render To Cubemap method of Camera component to another value
Parameters#
| Name | Description |
|---|---|
| Camera | |
| Cubemap | |
| Face Mask | |
| Stereo Eye |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Camera Render To Cubemap")]
[Category("Rendering/Camera/Render To Cubemap", "Cubemap, FaceMask, StereoEye")]
[Description("Compares the Render To Cubemap method of Camera component to another value")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Parameter("Camera")]
[Parameter("Cubemap")]
[Parameter("Face Mask")]
[Parameter("Stereo Eye")]
[Serializable]
public class GenConditionBool_Camera_CheckRenderToCubemap_3_RenderTextureCubemap_IntFaceMask_MonoOrStereoscopicEyeStereoEye : Condition
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
[SerializeField] private GetTexture m_Cubemap = new GetTexture();
[SerializeField] private GetInteger m_FaceMask = new GetInteger();
[SerializeField] private Camera.MonoOrStereoscopicEye m_StereoEye = default;
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Render To Cubemap");
string parameters = $"({this.m_Cubemap}, {this.m_FaceMask}, {this.m_StereoEye})";
return $"{this.m_Camera} {method}";
}
protected override bool Run(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return false;
bool value = component.RenderToCubemap(
(RenderTexture) this.m_Cubemap.Get(args),
(int) this.m_FaceMask.Get(args),
this.m_StereoEye
);
return value;
}
}
}