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Camera Screen To Viewport Point#

Rendering / Camera / Camera Screen To Viewport Point

Description#

Compares the Screen To Viewport Point method of Camera component to another value

Parameters#

Name Description
Camera
Position
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Camera Screen To Viewport Point")]
    [Category("Rendering/Camera/Screen To Viewport Point")]
    [Description("Compares the Screen To Viewport Point method of Camera component to another value")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Blue)]
    
    [Parameter("Camera")]
    [Parameter("Position")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector3_Camera_CheckScreenToViewportPoint_1 : Condition
    {
        [SerializeField] private GetGameObject m_Camera = new GetGameObject(
            new GenTypeGameObject_Camera()
        );
        
        [SerializeField] private GetVector3 m_Value = new GetVector3();
        
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Screen To Viewport Point");
            string parameters = $"({this.m_Position})";
            return $"{this.m_Camera} {method} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Camera component = this.m_Camera.Get<Camera>(args);
            if (component == null) return false;
            
            Vector3 value = component.ScreenToViewportPoint(
                (Vector3) this.m_Position.Get(args)
            );
            
            return value == (Vector3) this.m_Value.Get(args);
        }
    }
}

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