Camera Get Gate Fitted Lens Shift#
Rendering / Camera / Camera Get Gate Fitted Lens Shift
Description#
Compares the Get Gate Fitted Lens Shift method of Camera component to another value
Parameters#
| Name | Description |
|---|---|
| Camera | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Camera Get Gate Fitted Lens Shift")]
[Category("Rendering/Camera/Get Gate Fitted Lens Shift")]
[Description("Compares the Get Gate Fitted Lens Shift method of Camera component to another value")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Parameter("Camera")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_Camera_CheckGetGateFittedLensShift_0 : Condition
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Get Gate Fitted Lens Shift");
string parameters = $"()";
return $"{this.m_Camera} {method} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return false;
Vector2 value = component.GetGateFittedLensShift();
return value == (Vector2) this.m_Value.Get(args);
}
}
}