Camera Target Texture#
Rendering / Camera / Camera Target Texture
Description#
Compares the Target Texture property of Camera component to another value
Parameters#
| Name | Description |
|---|---|
| Camera | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Camera Target Texture")]
[Category("Rendering/Camera/Target Texture")]
[Description("Compares the Target Texture property of Camera component to another value")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Parameter("Camera")]
[Parameter("Value")]
[Serializable]
public class GenConditionTexture_Camera_CheckTargetTexture : Condition
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
[SerializeField] private GetTexture m_Value = new GetTexture();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Target Texture");
return $"{this.m_Camera} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return false;
return component.targetTexture == this.m_Value.Get(args) as RenderTexture;
}
}
}