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Composite Collider 2D Point Count#

Physics 2D / Collider 2D / Composite Collider 2D / Composite Collider 2D Point Count

Description#

Compares the Point Count property of Composite Collider 2D component to another value

Parameters#

Name Description
Composite Collider 2D
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Composite Collider 2D Point Count")]
    [Category("Physics 2D/Collider 2D/Composite Collider 2D/Point Count")]
    [Description("Compares the Point Count property of Composite Collider 2D component to another value")]
    
    [Image(typeof(IconComposition), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Composite Collider 2D")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionInteger_CompositeCollider2D_CheckPointCount : Condition
    {
        [SerializeField] private GetGameObject m_CompositeCollider2D = new GetGameObject(
            new GenTypeGameObject_CompositeCollider2D()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Point Count");
            return $"{this.m_CompositeCollider2D} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            CompositeCollider2D component = this.m_CompositeCollider2D.Get<CompositeCollider2D>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.pointCount, (int) this.m_Value.Get(args));
        }
    }
}

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