Rigidbody 2D#
- Rigidbody 2D Freeze Rotation
- Rigidbody 2D Is Awake
- Rigidbody 2D Is Sleeping
- Rigidbody 2D Is Touching Layers
- Rigidbody 2D Overlap Point
- Rigidbody 2D Simulated
- Rigidbody 2D Use Auto Mass
- Rigidbody 2D Use Full Kinematic Contacts
- Rigidbody 2D Attached Collider Count
- Rigidbody 2D Angular Damping
- Rigidbody 2D Angular Velocity
- Rigidbody 2D Gravity Scale
- Rigidbody 2D Inertia
- Rigidbody 2D Linear Damping
- Rigidbody 2D Linear Velocity X
- Rigidbody 2D Linear Velocity Y
- Rigidbody 2D Mass
- Rigidbody 2D Rotation
- Rigidbody 2D Total Torque
- Rigidbody 2D Center Of Mass
- Rigidbody 2D Closest Point
- Rigidbody 2D Get Point
- Rigidbody 2D Get Point Velocity
- Rigidbody 2D Get Relative Point
- Rigidbody 2D Get Relative Point Velocity
- Rigidbody 2D Get Relative Vector
- Rigidbody 2D Get Vector
- Rigidbody 2D Linear Velocity
- Rigidbody 2D Position
- Rigidbody 2D Total Force
- Rigidbody 2D World Center Of Mass