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Collider 2D Composite Capable#

Physics 2D / Collider 2D / Collider 2D Composite Capable

Description#

Compares the Composite Capable property of Collider 2D component to another value

Parameters#

Name Description
Collider 2D

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Collider 2D Composite Capable")]
    [Category("Physics 2D/Collider 2D/Composite Capable")]
    [Description("Compares the Composite Capable property of Collider 2D component to another value")]
    
    [Image(typeof(IconDiamondOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Collider 2D")]
    
    [Serializable]
    public class GenConditionBool_Collider2D_CheckCompositeCapable : Condition
    {
        [SerializeField] private GetGameObject m_Collider2D = new GetGameObject(
            new GenTypeGameObject_Collider2D()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Composite Capable");
            return $"{this.m_Collider2D} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Collider2D component = this.m_Collider2D.Get<Collider2D>(args);
            if (component == null) return false;
            
            return component.compositeCapable;
        }
    }
}

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