Collider 2D Is Touching#
Physics 2D / Collider 2D / Collider 2D Is Touching Collider
Description#
Compares the Is Touching method of Collider 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Collider 2D | |
| Collider |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Collider 2D Is Touching")]
[Category("Physics 2D/Collider 2D/Is Touching", "Collider")]
[Description("Compares the Is Touching method of Collider 2D component to another value")]
[Image(typeof(IconDiamondOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Collider 2D")]
[Parameter("Collider")]
[Serializable]
public class GenConditionBool_Collider2D_CheckIsTouching_1_Collider2DCollider : Condition
{
[SerializeField] private GetGameObject m_Collider2D = new GetGameObject(
new GenTypeGameObject_Collider2D()
);
[SerializeField] private GetGameObject m_Collider = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Is Touching");
string parameters = $"({this.m_Collider})";
return $"{this.m_Collider2D} {method}";
}
protected override bool Run(Args args)
{
Collider2D component = this.m_Collider2D.Get<Collider2D>(args);
if (component == null) return false;
bool value = component.IsTouching(
(Collider2D) this.m_Collider.Get<Collider2D>(args)
);
return value;
}
}
}