Interpolate Spherical#
Math / Interpolate Spherical
Can Read
Cannot Write
Description#
Interpolates between two rotations following a spherical interpolation
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Interpolate Spherical")]
[Category("Math/Interpolate Spherical")]
[Description("Interpolates between two rotations following a spherical interpolation")]
[Image(typeof(IconInterpolate), ColorTheme.Type.Yellow, typeof(BadgeDot))]
[Keywords("Slerp", "Lerp")]
[Serializable]
public class TypeQuaternionMathInterpolateSpherical : TypeQuaternion
{
[SerializeField] private GetQuaternion m_RotationA = new GetQuaternion();
[SerializeField] private GetQuaternion m_RotationB = new GetQuaternion();
[SerializeField] private GetNumber m_Ratio = new GetNumber();
[SerializeField] private GetBool m_Clamp = new GetBool();
public override Quaternion GetPreview(GameObject source) =>
Interpolate(
this.m_RotationA.GetPreview(source),
this.m_RotationB.GetPreview(source),
(float) this.m_Ratio.GetPreview(source),
this.m_Clamp.GetPreview(source)
);
public override Quaternion Get(Args args)
{
Quaternion a = this.m_RotationA.Get(args);
Quaternion b = this.m_RotationB.Get(args);
float ratio = (float) this.m_Ratio.Get(args);
bool clamp = this.m_Clamp.Get(args);
return Interpolate(a, b, ratio, clamp);
}
private static Quaternion Interpolate(Quaternion a, Quaternion b, double ratio, bool clamp)
{
return clamp
? Quaternion.Slerp(a, b, (float) ratio)
: Quaternion.SlerpUnclamped(a, b, (float) ratio);
}
public override string ToString()
{
return $"S-Lerp({this.m_RotationA}, {this.m_RotationB}, {this.m_Ratio})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}