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Delta#

Math / Delta

  • Can Read

  • Cannot Write

Description#

The rotation that has to be applied to the first value to reach the second one

Parameters#

Name Description
From The rotation the difference starts at
To The rotation the difference ends at

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Delta")]
    [Category("Math/Delta")]

    [Description("The rotation that has to be applied to the first value to reach the second one")]
    [Image(typeof(IconQuaternion), ColorTheme.Type.Yellow, typeof(BadgeDelta))]

    [Parameter("From", "The rotation the difference starts at")]
    [Parameter("To", "The rotation the difference ends at")]

    [Keywords("Quaternion", "Difference", "Between", "Subtract", "Offset", "Inverse")]

    [Serializable]
    public class TypeQuaternionMathDelta : TypeQuaternion
    {
        [SerializeField] private GetQuaternion m_From = new GetQuaternion();
        [SerializeField] private GetQuaternion m_To = new GetQuaternion();

        public override Quaternion GetPreview(GameObject source)
        {
            return Quaternion.Inverse(this.m_From.GetPreview(source)) * this.m_To.GetPreview(source);
        }

        public override Quaternion Get(Args args)
        {
            return Quaternion.Inverse(this.m_From.Get(args)) * this.m_To.Get(args);
        }

        public override string ToString()
        {
            return $"{this.m_From} to {this.m_To}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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