Interpolate#
Math / Interpolate
Can Read
Cannot Write
Description#
Interpolates between two rotations given a ratio number
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Interpolate")]
[Category("Math/Interpolate")]
[Description("Interpolates between two rotations given a ratio number")]
[Image(typeof(IconInterpolate), ColorTheme.Type.Yellow)]
[Keywords("Lerp")]
[Serializable]
public class TypeQuaternionMathInterpolate : TypeQuaternion
{
[SerializeField] private GetQuaternion m_RotationA = new GetQuaternion();
[SerializeField] private GetQuaternion m_RotationB = new GetQuaternion();
[SerializeField] private GetNumber m_Ratio = new GetNumber();
[SerializeField] private EaseMode m_Easing = EaseMode.Linear;
[SerializeField] private GetBool m_Clamp = new GetBool();
public override Quaternion GetPreview(GameObject source)
{
float ratio = Ease.Get(this.m_Easing, (float) this.m_Ratio.GetPreview(source));
return Interpolate(this.m_RotationA.GetPreview(source), this.m_RotationB.GetPreview(source), ratio,
this.m_Clamp.GetPreview(source));
}
public override Quaternion Get(Args args)
{
Quaternion a = this.m_RotationA.Get(args);
Quaternion b = this.m_RotationB.Get(args);
double ratio = Ease.Get(this.m_Easing, (float) this.m_Ratio.Get(args));
bool clamp = this.m_Clamp.Get(args);
return Interpolate(a, b, ratio, clamp);
}
private static Quaternion Interpolate(Quaternion a, Quaternion b, double ratio, bool clamp)
{
return clamp
? Quaternion.Lerp(a, b, (float) ratio)
: Quaternion.LerpUnclamped(a, b, (float) ratio);
}
public override string ToString()
{
return $"Interpolate({this.m_RotationA}, {this.m_RotationB}, {this.m_Ratio})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}