Exponential Decay#
Math / Exponential Decay
Can Read
Cannot Write
Description#
Interpolates a rotation value from Current to Target over time
Note
Useful Decay values range between 1 and 25
Note
Learn more: https://www.youtube.com/watch?v=LSNQuFEDOyQ
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Exponential Decay")]
[Category("Math/Exponential Decay")]
[Description("Interpolates a rotation value from Current to Target over time")]
[Image(typeof(IconSnailCat), ColorTheme.Type.Yellow)]
[Keywords("Positive", "Negative", "Symbol")]
[Note("Useful Decay values range between 1 and 25")]
[Note("Learn more: https://www.youtube.com/watch?v=LSNQuFEDOyQ")]
[Serializable]
public class TypeQuaternionMathExponentialDecay : TypeQuaternion
{
[SerializeField] private GetQuaternion m_Current = new GetQuaternion();
[SerializeField] private GetQuaternion m_Target = new GetQuaternion();
[SerializeField] private GetNumber m_Decay = new GetNumber(16);
[SerializeField] private GetNumber m_DeltaTime = new GetNumber(
new TypeNumberTimeDeltaTime()
);
public override Quaternion Get(Args args)
{
return MathUtils.ExponentialDecay(
this.m_Current.Get(args),
this.m_Target.Get(args),
(float) this.m_Decay.Get(args),
(float) this.m_DeltaTime.Get(args)
);
}
public override string ToString()
{
return $"Smooth to {this.m_Target}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}