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Combine#

Math / Combine

  • Can Read

  • Cannot Write

Description#

Applies the second rotation on top of the first one

Parameters#

Name Description
Rotation 1 The rotation applied first
Rotation 2 The rotation applied on top of the previous one

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Combine")]
    [Category("Math/Combine")]

    [Description("Applies the second rotation on top of the first one")]
    [Image(typeof(IconMultiplyCircle), ColorTheme.Type.Yellow, typeof(BadgeRotation))]

    [Parameter("Rotation 1", "The rotation applied first")]
    [Parameter("Rotation 2", "The rotation applied on top of the previous one")]

    [Keywords("Quaternion", "Multiply", "Add", "Concatenate", "Compose", "Stack", "Product")]

    [Serializable]
    public class TypeQuaternionMathCombine : TypeQuaternion
    {
        [SerializeField] private GetQuaternion m_Rotation1 = new GetQuaternion();
        [SerializeField] private GetQuaternion m_Rotation2 = new GetQuaternion();

        public override Quaternion GetPreview(GameObject source)
        {
            return this.m_Rotation1.GetPreview(source) * this.m_Rotation2.GetPreview(source);
        }

        public override Quaternion Get(Args args)
        {
            return this.m_Rotation1.Get(args) * this.m_Rotation2.Get(args);
        }

        public override string ToString()
        {
            return $"{this.m_Rotation1} * {this.m_Rotation2}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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