Perlin Noise 2D#
Math / Arithmetic / Perlin Noise 2D
Can Read
Cannot Write
Description#
Returns the result of feeding a Vector2 into a Perlin Noise function
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Perlin Noise 2D")]
[Category("Math/Arithmetic/Perlin Noise 2D")]
[Description("Returns the result of feeding a Vector2 into a Perlin Noise function")]
[Image(typeof(IconNoise), ColorTheme.Type.Yellow, typeof(Badge2D))]
[Keywords("Map", "Random")]
[Serializable]
public class TypeNumberMathPerlinNoise2D : TypeNumber
{
[SerializeField] private GetVector2 m_Vector = new GetVector2();
public override double GetPreview(GameObject source) =>
Mathf.PerlinNoise(
this.m_Vector.GetPreview(source).x,
this.m_Vector.GetPreview(source).y
);
public override double Get(Args args)
{
Vector2 vector = this.m_Vector.Get(args);
return Mathf.PerlinNoise(vector.x, vector.y);
}
public override string ToString()
{
return $"Perlin Noise with {this.m_Vector}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}