Clamp#
Math / Arithmetic / Clamp Between 0 and 1
Can Read
Cannot Write
Description#
Clamps the specified value between 0 and 1
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Clamp")]
[Category("Math/Arithmetic/Clamp", "Between 0 and 1")]
[Description("Clamps the specified value between 0 and 1")]
[Image(typeof(IconContrast), ColorTheme.Type.Yellow)]
[Keywords("Max", "Within", "Between", "Min", "Limit", "0", "1", "Ratio", "Normal")]
[Serializable]
public class TypeNumberMathClamp01 : TypeNumber
{
[SerializeField] private GetNumber m_Number = new GetNumber();
public override double GetPreview(GameObject source) => Math.Clamp(this.m_Number.GetPreview(source), 0, 1);
public override double Get(Args args)
{
double number = this.m_Number.Get(args);
return Math.Clamp(number, 0, 1);
}
public override string ToString()
{
return $"Clamp01({this.m_Number})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}