Max#
Math / Arithmetic / Max
Can Read
Cannot Write
Description#
Returns the greater value between two numbers
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Max")]
[Category("Math/Arithmetic/Max")]
[Description("Returns the greater value between two numbers")]
[Image(typeof(IconGreaterThan), ColorTheme.Type.Yellow)]
[Keywords("Bigger", "Greater", "Larger", "More")]
[Serializable]
public class TypeNumberMathMax : TypeNumber
{
[SerializeField] private GetNumber m_Number1 = new GetNumber();
[SerializeField] private GetNumber m_Number2 = new GetNumber();
public override double GetPreview(GameObject source) => Math.Max(this.m_Number1.GetPreview(source), this.m_Number2.GetPreview(source));
public override double Get(Args args)
{
double number1 = this.m_Number1.Get(args);
double number2 = this.m_Number2.Get(args);
return Math.Max(number1, number2);
}
public override string ToString()
{
return $"Max({this.m_Number1}, {this.m_Number2})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}