Perlin Noise 1D#
Math / Arithmetic / Perlin Noise 1D
Can Read
Cannot Write
Description#
Returns the result of feeding a value into a Perlin Noise function
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Perlin Noise 1D")]
[Category("Math/Arithmetic/Perlin Noise 1D")]
[Description("Returns the result of feeding a value into a Perlin Noise function")]
[Image(typeof(IconNoise), ColorTheme.Type.Yellow)]
[Keywords("Map", "Random")]
[Serializable]
public class TypeNumberMathPerlinNoise1D : TypeNumber
{
[SerializeField] private GetNumber m_Number = new GetNumber();
public override double GetPreview(GameObject source) => Mathf.PerlinNoise1D((float) this.m_Number.GetPreview(source));
public override double Get(Args args)
{
float number = (float) this.m_Number.Get(args);
return Mathf.PerlinNoise1D(number);
}
public override string ToString()
{
return $"Perlin Noise with {this.m_Number}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}