Camera Use Physical Properties#
Rendering / Camera / Camera Use Physical Properties
Can Read
Can Write
Description#
The Use Physical Properties property of the Camera component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Camera Use Physical Properties")]
[Category("Rendering/Camera/Use Physical Properties")]
[Description("The Use Physical Properties property of the Camera component")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Serializable]
public class GenTypeBool_Camera_UsePhysicalProperties : TypeBool
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
public override bool GetPreview(GameObject source)
{
GameObject instance = this.m_Camera.GetPreview(source);
if (instance == null) return default;
Camera component = instance.GetComponent<Camera>();
return component != null ? component.usePhysicalProperties : default;
}
public override bool Get(Args args)
{
Camera instance = this.m_Camera.Get<Camera>(args);
return instance != null
? instance.usePhysicalProperties
: default;
}
public override void Set(bool value, Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component != null) component.usePhysicalProperties = (bool) value;
}
public override string ToString()
{
return $"{this.m_Camera} Use Physical Properties";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}