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Camera Render To Cubemap#

Rendering / Camera / Camera Render To Cubemap Cubemap, FaceMask, StereoEye

  • Can Read

  • Cannot Write

Description#

Returns the execution of Render To Cubemap method on the Camera component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Camera Render To Cubemap")]
    [Category("Rendering/Camera/Render To Cubemap", "Cubemap, FaceMask, StereoEye")]
    [Description("Returns the execution of Render To Cubemap method on the Camera component")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenTypeBool_Camera_RenderToCubemap_3_RenderTextureCubemap_IntFaceMask_MonoOrStereoscopicEyeStereoEye : TypeBool
    {
        [SerializeField] private GetGameObject m_Camera = new GetGameObject(
            new GenTypeGameObject_Camera()
        );
        
        [SerializeField] private GetTexture m_Cubemap = new GetTexture();
        
        [SerializeField] private GetInteger m_FaceMask = new GetInteger();
        
        [SerializeField] private Camera.MonoOrStereoscopicEye m_StereoEye = default;
        
        public override bool Get(Args args)
        {
            Camera component = this.m_Camera.Get<Camera>(args);
            if (component == null) return default;
            
            bool value = (bool) component.RenderToCubemap(
                (RenderTexture) this.m_Cubemap.Get(args),
                (int) this.m_FaceMask.Get(args),
                this.m_StereoEye
            );
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Camera} Render To Cubemap ({this.m_Cubemap}, {this.m_FaceMask}, {this.m_StereoEye})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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