Camera Render To Cubemap#
Rendering / Camera / Camera Render To Cubemap Cubemap, FaceMask
Can Read
Cannot Write
Description#
Returns the execution of Render To Cubemap method on the Camera component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Get]
[Title("Camera Render To Cubemap")]
[Category("Rendering/Camera/Render To Cubemap", "Cubemap, FaceMask")]
[Description("Returns the execution of Render To Cubemap method on the Camera component")]
[Image(typeof(IconCamera), ColorTheme.Type.Blue)]
[Serializable]
public class GenTypeBool_Camera_RenderToCubemap_2_CubemapCubemap_IntFaceMask : TypeBool
{
[SerializeField] private GetGameObject m_Camera = new GetGameObject(
new GenTypeGameObject_Camera()
);
[SerializeField] private GetTexture m_Cubemap = new GetTexture();
[SerializeField] private GetInteger m_FaceMask = new GetInteger();
public override bool Get(Args args)
{
Camera component = this.m_Camera.Get<Camera>(args);
if (component == null) return default;
bool value = (bool) component.RenderToCubemap(
(Cubemap) this.m_Cubemap.Get(args),
(int) this.m_FaceMask.Get(args)
);
return value;
}
public override string ToString()
{
return $"{this.m_Camera} Render To Cubemap ({this.m_Cubemap}, {this.m_FaceMask})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}