Camera#
- Camera Allow Dynamic Resolution
- Camera Allow HDR
- Camera Allow MSAA
- Camera Are VR Stereo View Matrices Within Single Cull Tolerance
- Camera Clear Stencil After Lighting Pass
- Camera Force Into Render Texture
- Camera Is Processing Render Request
- Camera Layer Cull Spherical
- Camera Orthographic
- Camera Render Clouds In Scene View
- Camera Render To Cubemap
- Camera Render To Cubemap
- Camera Stereo Enabled
- Camera Use Jittered Projection Matrix For Transparent Rendering
- Camera Use Occlusion Culling
- Camera Use Physical Properties