Rigidbody 2D Is Touching#
Physics 2D / Rigidbody 2D / Rigidbody 2D Is Touching Collider
Can Read
Cannot Write
Description#
Returns the execution of Is Touching method on the Rigidbody 2D component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Rigidbody 2D Is Touching")]
[Category("Physics 2D/Rigidbody 2D/Is Touching", "Collider")]
[Description("Returns the execution of Is Touching method on the Rigidbody 2D component")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Serializable]
public class GenTypeBool_Rigidbody2D_IsTouching_1_Collider2DCollider : TypeBool
{
[SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
new GenTypeGameObject_Rigidbody2D()
);
[SerializeField] private GetGameObject m_Collider = new GetGameObject();
public override bool Get(Args args)
{
Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
if (component == null) return default;
bool value = (bool) component.IsTouching(
(Collider2D) this.m_Collider.Get<Collider2D>(args)
);
return value;
}
public override string ToString()
{
return $"{this.m_Rigidbody2D} Is Touching ({this.m_Collider})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}