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Get Ignore Layer Collision#

Physics 2D / Get Ignore Layer Collision

  • Can Read

  • Cannot Write

Description#

Returns the execution of Get Ignore Layer Collision static method on the Physics 2D class

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Get Ignore Layer Collision")]
    [Category("Physics 2D/Get Ignore Layer Collision")]
    [Description("Returns the execution of Get Ignore Layer Collision static method on the Physics 2D class")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Serializable]
    public class GenTypeBool_Physics2D_GetIgnoreLayerCollision_2 : TypeBool
    {
        [SerializeField] private GetInteger m_Layer1 = new GetInteger();

        [SerializeField] private GetInteger m_Layer2 = new GetInteger();

        public override bool Get(Args args)
        {
            bool value = (bool) Physics2D.GetIgnoreLayerCollision(
                (int) this.m_Layer1.Get(args),
                (int) this.m_Layer2.Get(args)
            );
            return value;
        }

        public override string ToString()
        {
            return $"Physics 2D Get Ignore Layer Collision ({this.m_Layer1}, {this.m_Layer2})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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