Reuse Collision Callbacks#
Physics 2D / Reuse Collision Callbacks
Can Read
Can Write
Description#
The Reuse Collision Callbacks static property of the Physics 2D class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Reuse Collision Callbacks")]
[Category("Physics 2D/Reuse Collision Callbacks")]
[Description("The Reuse Collision Callbacks static property of the Physics 2D class")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Serializable]
public class GenTypeBool_Physics2D_ReuseCollisionCallbacks : TypeBool
{
public override bool GetPreview(GameObject source)
{
return Physics2D.reuseCollisionCallbacks;
}
public override bool Get(Args args)
{
return Physics2D.reuseCollisionCallbacks;
}
public override void Set(bool value, Args args)
{
Physics2D.reuseCollisionCallbacks = (bool) value;
}
public override string ToString()
{
return $"Physics 2D Reuse Collision Callbacks";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}