Is Touching Layers#
Physics 2D / Is Touching Layers Collider, LayerMask
Can Read
Cannot Write
Description#
Returns the execution of Is Touching Layers static method on the Physics 2D class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Is Touching Layers")]
[Category("Physics 2D/Is Touching Layers", "Collider, LayerMask")]
[Description("Returns the execution of Is Touching Layers static method on the Physics 2D class")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Serializable]
public class GenTypeBool_Physics2D_IsTouchingLayers_2_Collider2DCollider_IntLayerMask : TypeBool
{
[SerializeField] private GetGameObject m_Collider = new GetGameObject();
[SerializeField] private GetInteger m_LayerMask = new GetInteger();
public override bool Get(Args args)
{
bool value = (bool) Physics2D.IsTouchingLayers(
(Collider2D) this.m_Collider.Get<Collider2D>(args),
(int) this.m_LayerMask.Get(args)
);
return value;
}
public override string ToString()
{
return $"Physics 2D Is Touching Layers ({this.m_Collider}, {this.m_LayerMask})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}