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Collider 2D Can Contact#

Physics 2D / Collider 2D / Collider 2D / Collider 2D Can Contact

  • Can Read

  • Cannot Write

Description#

Returns the execution of Can Contact method on the Collider 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Collider 2D Can Contact")]
    [Category("Physics 2D/Collider 2D/Collider 2D/Can Contact")]
    [Description("Returns the execution of Can Contact method on the Collider 2D component")]
    
    [Image(typeof(IconDiamondOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeBool_Collider2D_CanContact_1 : TypeBool
    {
        [SerializeField] private GetGameObject m_Collider2D = new GetGameObject(
            new GenTypeGameObject_Collider2D()
        );
        
        [SerializeField] private GetGameObject m_Collider = new GetGameObject();
        
        public override bool Get(Args args)
        {
            Collider2D component = this.m_Collider2D.Get<Collider2D>(args);
            if (component == null) return default;
            
            bool value = (bool) component.CanContact(
                (Collider2D) this.m_Collider.Get<Collider2D>(args)
            );
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Collider2D} Can Contact ({this.m_Collider})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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