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TMP Text Set Text#

UI / Graphic / TMP Text / TMP Text Set Text SourceText, Arg0, Arg1, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7

Description#

Executes the Set Text method on the TMP Text component

Parameters#

Name Description
Source Text
Arg 0
Arg 1
Arg 2
Arg 3
Arg 4
Arg 5
Arg 6
Arg 7

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Text Set Text")]
    [Category("UI/Graphic/TMP Text/Set Text", "SourceText, Arg0, Arg1, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7")]
    [Description("Executes the Set Text method on the TMP Text component")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Parameter("Source Text")]
    [Parameter("Arg 0")]
    [Parameter("Arg 1")]
    [Parameter("Arg 2")]
    [Parameter("Arg 3")]
    [Parameter("Arg 4")]
    [Parameter("Arg 5")]
    [Parameter("Arg 6")]
    [Parameter("Arg 7")]
    
    [Serializable]
    public class GenInstructionTMP_Text_SetText_9_StringSourceText_FloatArg0_FloatArg1_FloatArg2_FloatArg3_FloatArg4_FloatArg5_FloatArg6_FloatArg7 : Instruction
    {
        [SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
            new GenTypeGameObject_TMP_Text()
        );
        
        [SerializeField] private GetString m_SourceText = new GetString();
        
        [SerializeField] private GetNumber m_Arg0 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg1 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg2 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg3 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg4 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg5 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg6 = new GetNumber();
        
        [SerializeField] private GetNumber m_Arg7 = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set Text");
            return $"{this.m_TMP_Text} {method} ({this.m_SourceText}, {this.m_Arg0}, {this.m_Arg1}, {this.m_Arg2}, {this.m_Arg3}, {this.m_Arg4}, {this.m_Arg5}, {this.m_Arg6}, {this.m_Arg7})";
        }
        
        protected override Awaitable Run(Args args)
        {
            TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
            if (component == null) return Done;
            
            component.SetText(
                (string) this.m_SourceText.Get(args),
                (float) this.m_Arg0.Get(args),
                (float) this.m_Arg1.Get(args),
                (float) this.m_Arg2.Get(args),
                (float) this.m_Arg3.Get(args),
                (float) this.m_Arg4.Get(args),
                (float) this.m_Arg5.Get(args),
                (float) this.m_Arg6.Get(args),
                (float) this.m_Arg7.Get(args)
            );
            
            return Done;
        }
    }
}

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