Set TMP Text First Visible Character#
UI / Graphic / TMP Text / Set TMP Text First Visible Character
Description#
Sets the First Visible Character property of TMP Text component
Parameters#
| Name | Description |
|---|---|
| TMP Text | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("Set TMP Text First Visible Character")]
[Category("UI/Graphic/TMP Text/First Visible Character")]
[Description("Sets the First Visible Character property of TMP Text component")]
[Image(typeof(IconUIText), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("TMP Text")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_TMP_Text_SetFirstVisibleCharacter : Instruction
{
[SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
new GenTypeGameObject_TMP_Text()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("First Visible Character");
return $"{this.m_TMP_Text} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
if (component == null) return Done;
component.firstVisibleCharacter = (int) this.m_Value.Get(args);
return Done;
}
}
}